Case Study · OutboxEDU

OutboxEDU — Marketing layouts & 2D portal pages for VR software.

OutboxEDU is an e-learning company established to improve the ways of learning for students grades 2–8. The company created the interactive game "Skoolly" to help children master their reading, writing, and speech skills.

Joining the project

Joining the team in the later stages of the design, my focus was to provide the UI/UX updates needed for the final version of the product. I used typography, and colorful layouts to market to children, parents, and educators. Social media platforms have been the driving force of the product.

Skoolly platform shown on MacBook with companion VR headset

Skoolly across the connected classroom — desktop, mobile, and VR.

The future of education

The old model of, everybody goes and sits in a classroom, and the teacher is in front of that classroom, and teaches that class, and you do that all across the city, all across the state, all these buildings, all these physical classrooms — why, with all the technology you have? — Gov. Andrew Cuomo, in Chalkbeat NY, "Cuomo taps Gates Foundation to 'reimagine' what schooling looks like in NY," 5/5/2020
Skoolly mobile UI flow — Welcome, Create Student Account, and Classroom dashboard

Welcome → Create Student Account → Classroom dashboard — the core student onboarding flow.

The benefit of interactive gaming

The "Skoolly" game allows children of all skill levels to be engaged in lesson plans. The use of avatars allow the user to be vulnerable, encouraging them to take the risks needed to practice a new language.

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